THE RULES
READ THE GENETIC SIGNATURE
- 1 NAME (ABRAXAS) : The identity of your Genetic.
- 2 TYPE (PSY-DRAGON) : The form it manifests as.
- 3 GENETIC +6 : Power added to your AVATAR or as open support.
- 4 CHAOS –2 : Increases your CHAOS LEVEL (ignored if used as AVATAR).
- 5 SPECIAL EFFECT : How an effect can work (instant or permanent)
- 6 DNA CLASS (C) : A / C / G / T / U (rare).
- 7 SERIES (AAD-1) : Set identification.
- 8 QR-CODE : Dynamic content: variants, mutations, rare drops, new levels.
Collapsible content
I. CARD TYPES
1. GENETICS — The Core of Every Lifeform
Each Genetic card represents a bio-digital entity stored inside the GENE Network. Every Genetic card contains:
- POWER – Combat strength (1–20)
- CHAOS – Instability level (–1 to –10)
- DNA CLASS – A / C / G / T / (rare) U
Avatars:
Once a Genetic card is placed into the Arena, it becomes an Avatar.
Additional Genetics may be attached under it as hidden enhancements.
2. GEN-BOOSTERS — Support Programs
⚡ Instant Boosters
- Playable at any time
- Sent to the Nirvana after resolving
♾️ Main Boosters
- Only 1 Main Booster may be active at a time
- Remains in play until replaced by another Main Booster
II. FIELD ZONES
- Hand – Cards you can play
- Arena – Up to 3 active Avatars
- Deck – Recommended size: 45 cards
- Nirvana – Discard pile for defeated Avatars & used Boosters
III. DECK CONSTRUCTION
- 45 cards recommended
- Maximum 3 copies of any card
- You choose the ratio (e.g., 30 Genetics / 15 Boosters)
DNA Classes gain deeper meaning in future expansions (Dimensions / Raids).
IV. GAME START
- Both players shuffle their decks
- Draw 7 cards
- Starting player places one Genetic into the Arena as their first Avatar
- Optionally attach one additional Genetic beneath it
V. AVATARS & GENETICS
1. Power Calculation
Avatar Power = Base Power + all attached Genetic cards
2. Hidden & Revealed Genetics
- Newly attached Genetics are hidden
- A Genetic becomes revealed once you flip it open
- Revealed Genetics stay permanently open
- Only revealed Genetics contribute Chaos
3. Selective Reveal System
You decide in each battle:
- Reveal more → more Power, more Chaos
- Reveal less → less Power, more stability
- Perfect bluffing tool
VI. CHAOS SYSTEM (INSTABILITY)
Chaos begins at 0 and is only generated by revealed Genetics. Two thresholds define the flow of battle:
🔹 –10 CHAOS → Minor Instability
Discard 1 card from your hand into the Nirvana. Chaos remains unchanged.
🔥 –20 CHAOS (or lower) →Major Overload
Your Avatar with the highest Power loses ALL attached Genetics (both hidden & revealed). Chaos resets to 0. The Avatar stays on the field, but without enhancements.
VII. LIFE POINTS (LP)
- Players start at 100 LP
- Damage is dealt directly when the defender has no Avatar available
- Direct damage = Power of the attacking Avatar
Game End Condition: You lose when your LP reach 0.
VIII. TURN STRUCTURE
1. Draw Phase
- Draw 1 card
- If you have 0 cards in hand, draw 2 cards instead (Emergency Draw)
2. Genetic Phase
- You may attach only 1 Genetic per turn (regardless of how many Avatars you control)
3. Booster Phase
- Instant Boosters → anytime
- Main Boosters → replace the current Main Booster
4. Battle Phase
- Each Avatar may attack once per turn
IX. BATTLE SYSTEM
1. Declare Attack: Choose one of your Avatars.
2. Opponent Declares Defender: Choose one of your Avatars to defend.
3. Selective Reveal: Both players may reveal any number of hidden Genetics they choose.
4. Compare Power: Highest Power wins the battle. Tie → no one is defeated.
5. Battle Consequence: The losing Avatar and all attached Genetics go to the Nirvana.
X. THE NIRVANA
The Nirvana contains:
- Defeated Avatars
- All Genetics attached to defeated Avatars
- Used Instant Boosters
- Replaced Main Boosters
- Discarded cards (Minor Instability)
Cards in the Nirvana do not return unless future Dimensions or Raids say otherwise.
GENE OF GODS AIMS FOR
GENE OF GODS delivers high-stakes tactical combat with meaningful genetic choices, bluffing as a core mechanic, and chaos management as the strategic backbone. Through modular expansions across new Dimensions and Raid Levels, the game balances simplicity with deep decision-making—fast, tense, strategic, and endlessly expandable.